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Gary’s Appendix 4 [Print + PDF]

$18.00

Gary wrote and collected a vast amount of information, rules, and guidance. Its haphazard nature and perplexing subjects makes it as fresh today as when he penned the work almost fifty years ago.

Indeed, Gary’s Appendix draws inspiration from the past works of the gaming giants.

Gary’s Appendix is about our love for the past and our excitement for the future. We do not have the audacity to believe that we can produce a work that matches the magic of the AD&D DMG. Instead, we seek the spirt of that evergreen work by presenting an array of articles that are enjoyable to read, informative to the GM, and useful at the gaming table.

Gary’s Appendix: Issue 3 [Print + PDF]

$18.00

Gary wrote and collected a vast amount of information, rules, and guidance. Its haphazard nature and perplexing subjects makes it as fresh today as when he penned the work almost fifty years ago. Indeed, Gary’s Appendix draws inspiration from the past works of the gaming giants.
Gary’s Appendix is about our love for the past and our excitement for the future. We do not have the audacity to believe that we can produce a work that matches the magic of the AD&D Dungeon Masters Guide. Instead, we seek the spirt of that evergreen work by presenting an array of articles that are enjoyable to read, informative to the GM and useful at the gaming table.

Scoundrels of Brixton: Issue 2 [Print + PDF]

$18.00

Return to the criminal underworld of the far future with Scoundrels of Brixton, SD2: The Clean Hands! Referees running gritty, sci-fi campaigns are provided with a devious smuggling firm on the lookout for new henchmen, and a hardscrabble company town rife with corruption. And there’s even more challenging missions, with dubious NPCs, in this seedy, RPG setting tailored for players who crave mayhem and moral dilemma.

The Clean Hands is the second in a series of sci-fi RPG supplements exploring the Brixton solar system. Using Cepheus Engine mechanics, referees can run crime-themed adventures in nearly any system (even Mothership) with minimal preparation. Each high-quality issue is easy to digest, rich in lore, NPCS and scenarios, and fans of Traveller’s classic, little black books will appreciate the compact format.

Journey into the Madlands [PDF]

$10.00

Now that you destroyed our world, what do you do next? After all, it is easy to destroy the modern world with plagues, ICBMs, nanites, climate disasters, or even a stray meteor. After all, it only takes five minutes of pondering to turn our mundane, and predictable world into a world twisted by destruction and ruled by chaos.
After you destroyed the earth, the hard part is knowing what to do next. It is one thing to make the world more dangerous, but it is another thing to make those changes both interesting and fun. It takes hours of effort to create dynamic encounters and evocative locations. There is no joy in spending hours staring at a blank computer screen or notebook waiting for ideas to arrive. With Journey Into the Madlands, we did the hard work for you.

The locations, NPCs and creatures, while written into a mini-setting, are modular, making it easy for you to pick only the elements to fuel your game.

Scoundrels of Brixton: Under A Hard Sun [Print + PDF]

$18.00

Scoundrels of Brixton, SD1: Under a Hard Sun, is the first in a series of sci-fi rpg zines exploring the Brixton solar system. It’s Cepheus Engine compatible, and fans of the classic little black books will appreciate the compact format. Even with a streamlined page count, each issue is rich in background, maps, non-player characters and scenarios. With content that’s tightly written and easy to digest, referees can start adventuring with minimal preparation.

 

Scoundrels: Make Your Game Criminal [Print + PDF]

$20.00

Running games involving crimes is fun. Many of our favorite movies, TV shows, and comics center around themes of heists, robberies, gangs, bootlegging, or even acts of extreme violence. Sometimes the protagonists are criminals trying to climb the ladder for wealth and power; other times they are “Robin Hoods”, nobly fighting injustices through their own criminal acts.

Scoundrels provides 200 unique NPCs to drop quickly into your game. Some are tied to locations, some to gangs, and others are tied to a theme. You can randomly determine NPCs or easily flip through pages. The book uses random names from 5 different real-world cultures.

There are tables for random encounters with NPCs and tables for adding friends and rivals for the characters. But I didn’t stop there. Inside are additional tables that allow the GM to create crime-related jobs and adventures for the players. There is even a step-by-step example of me creating a job.

Gary’s Appendix: Issue 1 [Print + PDF]

$18.00

Gary’s Appendix is a collective effort by a creative menagerie to create a memorable zine for fantasy gamers. This is a first in a series of zines that explores the curious and fascinating parts of our beloved hobby in a way that is thought-provoking and useful.

The inspiration for this zine is the AD&D Dungeon Masters Guide. Gary wrote and collected a vast amount of information, rules, and guidance. Its haphazard nature and perplexing subjects makes it as fresh today as when he penned the work almost fifty years ago.

We do not have the audacity to believe that we can produce a work that matches that evergreen classic. Indeed, we draw inspiration from the past works of the gaming giants with no attempt to reproduce it. Gary’s Appendix about our love for the past and our excitement for the future.

Gary’s Appendix: Issue 2 [Print + PDF]

$18.00

We are excited to share the wonderful works of a creative menagerie. We are all fans seeking to create a memorable zine for gamers. While the cover has the OSE brand, its content transcends the bounds of a single fantasy gaming system. If you stock your game with Dungeon-Dwelling Dragons, this zine is for you!

Inspired by the AD&D Dungeon Masters Guide.

Gary wrote and collected a vast amount of information, rules, and guidance. Its haphazard nature and perplexing subjects makes it as fresh today as when he penned the work almost fifty years ago.

We do not have the audacity to believe that we can produce a work that matches that evergreen classic. Indeed, we draw inspiration from the past works of the gaming giants. Gary’s Appendix is about our love for the past and our excitement for the future.

Fane of the Fly God [Print + PDF]

$34.00

Fane of the Fly God is an OSE supplement designed to inject the weird and the disturbing directly into the veins of your games. It overflows with the imaginative and the grotesque.

This is not a typical supplement. It prescribes nothing. There are no “proper” adventures with these pages. This is a 50-pound bag of high quality mealworm grist for your mill.

All the components serve a narrative whole, but each part also works removed from the others. Absorb the entire cosmology or sever your favorite bits and serve them a la carte.

A delightfully grotesque dish created by adding one part Robert. E. Howard, and a handful of H. P. Lovecraft into the cauldron. Then We threw a VHS copy of the movie The Fly and stirred the mixture steadily over medium heat. Once the contents came to a boil, we threw in an armful of horror comics from the 70s, notably issues Eerie and Creepy. These had a faint, damp, mildewy smell from being in the basement for decades. We remove from the heat and let it sit until the stew thickness. We serve this dish to you garnished with maggots and season to taste with Jack Kirby.