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Gary’s Appendix: Issue 5 [Print + PDF]

An homage to classic gaming with a modern twist. Packed with a curated mix of insightful articles and expanded monster entries, each issue is a treasure trove for OSR enthusiasts. Get ready to dive into the past and fuel your excitement for the future of gaming!

 

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Here's a preview of the content packed into the upcoming issue: Investigation Themed Adventures, by Travis Miller The old school play method that encourages players to engage with the diegetic elements of the game world makes games like OSE perfectly suited to investigations even though it isn’t obvious looking at the rules. This is my method of creating investigative adventures. A Case for Using Wandering Monsters, by John Kaniecki In the good old days, the DM rolled the die six every three turns, and when a one came up, he smiled as it indicated wandering monsters. The Dungeon Master's Guide had a collection of monsters that were potential candidates for running into. The selection of these monsters and the number appearing were all determined by random. Over time the game improved. It is more fun-oriented as well as complex. In light of this, let us turn our thoughts to wandering monsters. What is the purpose of wandering monsters? Legends of the Supernatural Pt. 2, by Dave Semark We return to the supernatural history of Britain and Ireland, with another look at myths and legends that have fascinated me and have often been the source of role-playing hooks and scenario ideas. As with the first installment, these legends are all based on an established history, myth, or legend—or combination of all three—and I have taken a big pinch of artistic license to add to the role- playing game feel.
Hiring a Spy, by John Kaniecki Spying is a murky world of shadows, or so we are led to believe. In a fantasy role-playing game, it opens the door to intrigue and adventure. How are we to handle spies? Governments: Part 1, by Hannah Wolfram Since the dawn of time, humans have created social structures in order to survive. While these small societies likely started as family groups, they continually evolved and expanded as humanity’s needs changed, eventually developing laws and moral codes under which members were expected to live. To enforce these standards, humans created governments. What is in a Cube?, by Zac Goins As go-to dungeon and sewer sweepers, gelatinous cubes spend their days, nights, and weekends picking the bones of an area clean. Since dungeons and sewers are also the favorite haunts of the worst ne'er do wells and the adventurers who stalk them, there’s bound to be a bevy of bodies and gear in near constant supply. Fortunately for adventurers, ne’er do wells and other adventuring parties just so happen to often carry the best sorts of loot. The Bestiary, by Jeff Jones Each issue, Jeff works his way through another section of the OSE bestiary and expands the information and GM toolkit for each entry. For this issue, the following creatures are covered: * Centipede, Giant * Dryad * Crocodile * Driver Ant * Gelatinous Cube * Gnoll * Harpy * Hydra
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A5

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