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Scoundrels of Brixton: Issue 2 [Print + PDF]

$18.00

Return to the criminal underworld of the far future with Scoundrels of Brixton, SD2: The Clean Hands! Referees running gritty, sci-fi campaigns are provided with a devious smuggling firm on the lookout for new henchmen, and a hardscrabble company town rife with corruption. And there’s even more challenging missions, with dubious NPCs, in this seedy, RPG setting tailored for players who crave mayhem and moral dilemma.

The Clean Hands is the second in a series of sci-fi RPG supplements exploring the Brixton solar system. Using Cepheus Engine mechanics, referees can run crime-themed adventures in nearly any system (even Mothership) with minimal preparation. Each high-quality issue is easy to digest, rich in lore, NPCS and scenarios, and fans of Traveller’s classic, little black books will appreciate the compact format.

Scoundrels of Brixton: Under A Hard Sun [Print + PDF]

$18.00

Scoundrels of Brixton, SD1: Under a Hard Sun, is the first in a series of sci-fi rpg zines exploring the Brixton solar system. It’s Cepheus Engine compatible, and fans of the classic little black books will appreciate the compact format. Even with a streamlined page count, each issue is rich in background, maps, non-player characters and scenarios. With content that’s tightly written and easy to digest, referees can start adventuring with minimal preparation.

 

Scoundrels: Make Your Game Criminal [Print + PDF]

$20.00

Running games involving crimes is fun. Many of our favorite movies, TV shows, and comics center around themes of heists, robberies, gangs, bootlegging, or even acts of extreme violence. Sometimes the protagonists are criminals trying to climb the ladder for wealth and power; other times they are “Robin Hoods”, nobly fighting injustices through their own criminal acts.

Scoundrels provides 200 unique NPCs to drop quickly into your game. Some are tied to locations, some to gangs, and others are tied to a theme. You can randomly determine NPCs or easily flip through pages. The book uses random names from 5 different real-world cultures.

There are tables for random encounters with NPCs and tables for adding friends and rivals for the characters. But I didn’t stop there. Inside are additional tables that allow the GM to create crime-related jobs and adventures for the players. There is even a step-by-step example of me creating a job.

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