What is in issue 6?
Expanded Bestiary: Jeff continues to work his way through expanded entries for the OSE bestiary, this time focusing on the camel, the djinni (lesser), and the dwarf – which may have been the inspiration for this issue’s larger theme!
Creating The Undermarches: Graham Ward dives into the necessary steps to create an Underworld-based sandbox in the style of West Marches. What follows is a detailed walkthrough of hex-grid map-construction, including dice-generated features, inhabitants, and even factions!
Caves: Mapping Squeezing & Flooding (and) Tactics for Cave Encounters: Murkdice doubles down with two entries in this issue. In the first, a unique take on a point-crawl system is outlined, complete with ovals, solid lines, dashed lines, dotted lines, and markers to communicate the different types of traversal needed to fully explore a cave!
In the second article, Murkdice steals a page from Keith Ammann and provides a host of tactics for your cave denizens to utilize.
That’s just a taste!
You’ll also find Troy Sandlin’s article on vaporous hazards based in real-world gases, a wild romp through violent fungus with Will Tramp’s Appendix premier, a solid take on uses for gemstones from Onslaught Six, a delve into creating abandoned mines using a die drop table from Zac Goins, and a third article from Murkdice on improving your descriptions of caves.