Issue One laid out the world. Issue Two hands you the people who live — and die — in it.
On Xanathos, humans are nearly a myth. Following the tradition of Edgar Rice Burroughs’ planetary romances, the Blood Sands belong to other peoples entirely: insectoid mercenaries, irradiated desert scouts, salvagers picking through the wreckage of dead gods, and the last hardened remnants of a shattered empire. Journal of the Blood Sands: Issue Twogives you six new OSE-compatible classes built for this world, along with the gear, weapons, and ultra-tech relics to outfit them.
Inside you’ll find:
- Six playable classes — insectoid mercenaries, desert scouts, technologists, salvagers, hardened imperial squaddies, and more — each shaped by war, radiation, and forgotten civilizations
- Alien peoples and rival clans with distinct cultures and agendas
- Weapons, armor, and profane artifacts pulled from the bones of dead empires
- Mounts and vehicles for crossing the wasteland
- Ultra-tech pseudo-magic gadgets and deep technocrafting rules for bending machines, biology, and reality itself
Sword & ray brutality, weird science, and OSR lethality. Fully compatible with Old-School Essentials.
