Giants don’t work as a random encounter. They work as a problem — looming over the horizon, reshaping the political landscape, demanding the referee think big. Issue 9 is built around that premise: giants as a force in your campaign, not just a stat block.
This issue includes seven expanded bestiary entries — Elephant, Cloud Giant, Fire Giant, Frost Giant, Hill Giant, Stone Giant, and Storm Giant — treating each with the full ecology and lore treatment that defines the series. The articles go wide:
- The Ordning: An Ordained Hierarchy reclaims the god-ordained caste structure of giantkin and restores the details that distinguish one type from another — the idiosyncrasies, the rivalries, the religion.
- Worldbuilding With Giants examines the role giants play in the formation of a fantasy world — what their presence means for history, geography, and the civilizations that grew up in their shadow.
- Giants Playing a Big Part in Your Campaign gives you memorable personalities for formidable foes, helping set the tone before the first d20 hits the table.
- Brutish Belongings: Looting a Giant asks the question every player wants answered: what’s actually in those enormous pockets?
- Finding Enormous Magic Items — because what’s better than a normal magic item? A huge one.
- Workshops for Making Constructs turns the tables — if the PCs are going to face colossal foes, why not give them the tools to build their own titanic magical constructs?
System: Old-School Essentials | Format: A5 saddle-stitched zine, 48 pages
Issue 9 is the biggest issue yet, in every sense. Ten pounds of giant-themed content in a five-pound bag.
