
An expansion for the Shadowdark RPG focusing on cults, their gods, and their domains. Featuring 3 Player Classes (Cultist, Inquisitor, and Knight of the Covenant), 25 New Spells, and 16 Cultist Domains, each containing their own dedicated creatures, magic items, and tables.
Not just a resource guide, DARK VISIONS includes a pair of stand-alone adventures that have the party following an occult trail into dank dungeons. You can string both of the adventures together plus add THE TOWER OF SIX companion zine to form a three adventure campaign!
The Tower of Six
$18.00Beneath the Tower of Six, the Keeper stirs, pressing against the boundaries of its confinement. Throughout the tower, its followers make ready,
gathering artifacts from across the region, preparing for the coming ritual that will see the chains broken and the avatar of their dark god set loose
upon the world.
Dark Visions [Soft Cover]
$28.00What’s Inside?
- 16 Cult Domains like Archon, Ash, Nightmares, and Symmetry. Each contains a write-up, rumor & encounter tables, plot generators, magic items, and at least one stat block.
- 3 Occult Classes that approach the darkness from different angles.
- The Cultist embraces fringe practices and rituals and is a full caster w/ 25 new spells.
- The Inquisitor stands in opposition to the heretical using Marks of Judgement.
- Finally, the Covenant Knight pledges their blade and spellcraft to execute the lawful ideals set in place by the Covenant Council.
- 25 Dark Creatures to help fill out the cultist ranks. Examples include the satyr cultist, plague carrier, elven revelry cult leader, and a chitin devil.
- 3 Stand-Alone Adventures that can be connected to form a level 1-4 campaign. The first two adventures are in DARK VISIONS, and the final adventure is THE TOWER OF SIX (sold separately).
- All manner of new demigods, mundane items, loot tables, and more.
Dark Visions [Hard Cover]
$38.00What’s Inside?
- 16 Cult Domains like Archon, Ash, Nightmares, and Symmetry. Each contains a write-up, rumor & encounter tables, plot generators, magic items, and at least one stat block.
- 3 Occult Classes that approach the darkness from different angles.
- The Cultist embraces fringe practices and rituals and is a full caster w/ 25 new spells.
- The Inquisitor stands in opposition to the heretical using Marks of Judgement.
- Finally, the Covenant Knight pledges their blade and spellcraft to execute the lawful ideals set in place by the Covenant Council.
- 25 Dark Creatures to help fill out the cultist ranks. Examples include the satyr cultist, plague carrier, elven revelry cult leader, and a chitin devil.
- 3 Stand-Alone Adventures that can be connected to form a level 1-4 campaign. The first two adventures are in DARK VISIONS, and the final adventure is THE TOWER OF SIX (sold separately).
- All manner of new demigods, mundane items, loot tables, and more.
Scoundrels of Brixton 3: Phantoms of Unov [Print + PDF]
$20.00Phantoms of Unov is the third in a series of supplements exploring the Brixton solar system. Cepheus Engine mechanics make it simple for referees to digest and adapt to nearly any sci-fi setting (it’s compatible with Traveller, even Mothership) with little preparation. Each issue is packed with adventures, NPCs, and detailed background and art, all packaged in a high-quality, compact format.
What is inside?
The Phantoms: Ruthless narcotics manufacturers, led by an ex-pirate, disgraced scientist, political radical and an aging soldier of fortune.
- The Phantom of Unov: Background and stats on this new TL12 starship, with art by Ian Stead and deck plans courtesy of Grant Richards.
- The Planet Unov: Rich history and downport details, everything needed to adventure on a savage hellworld with mysterious alien ruins.
- 3 Additional Factions & Gangs: A cult of extortionists and extremists, dubious corsairs and a corrupt occupation military force.
- 20 NPCs: Each with comprehensive stats, personalities and equipment.
- 18 Missions: High-risk adventures around the Brixton System, with challenges and moral dilemmas to test the wit and will of your players.
- New Robot & Fiends: Stay out of the crosshairs of the NexusCorp Prowler or outwit the supernatural wraiths stalking Unov’s alien ruins.
- 4 Equipment Write-Ups: A new handgun and grenade, ultra-light vacc suit, even a portable hacking device.
- 3 Addictive Narcotics: Manufacture, traffic or get stoned on Black Lotus, Blue Lotus or Red Orchid.
Gary’s Appendix: Issue 6
$20.00Gary wrote and collected a vast amount of information, rules, and guidance. Its haphazard nature and perplexing subjects makes it as fresh today as when he penned the work almost fifty years ago. Indeed, Gary’s Appendixdraws inspiration from the past works of the gaming giants.
Gary’s Appendix is about our love for the past and our excitement for the future. We do not have the audacity to believe that we can produce a work that matches the magic of the AD&D DMG. Instead, we seek the spirt of that evergreen work by presenting an array of articles that are enjoyable to read, informative to the GM, and useful at the gaming table.
Each issue contains a collection of articles written for the OSR by a variety of authors. In addition, Jeff contributes an expanded entry for a collection of monsters from the OSE collection.
Journey Into The Madlands: Issue 1 [Print + PDF]
$30.00After you destroyed the earth, the hard part is knowing what to do next. It is one thing to make the world more dangerous, but it is another thing to make those changes both interesting and fun. It takes hours of effort to create dynamic encounters and evocative locations. There is no joy in spending hours staring at a blank computer screen or notebook waiting for ideas to arrive. With Journey Into the Madlands, we did the hard work for you.