Two Great Books. One Great Price
Hell is waiting to be explored—and your campaign needs teeth.
What’s Inside:
- Six fully realized Archdevils, Demon Lords, and Ur-Daemons—each dripping with malevolence, each armed with artifacts, minions, hoards, and strongholds designed to test the resolve of even the most seasoned adventurers
- Three infernal classes for players brave enough to dance with damnation: the Bloodguard (cursed soldiers who grow stronger the more blood they spill), the Diabolist (covenant-bound heretics who channel the raw power of the Inferno), and the Sin Eater (who feeds on transgression itself)
- New ancestries shaped by infernal influence
- Infernal magic spells and mechanics for possession and infernal contracts
Why This Book: Whether your campaign is brushing against the edges of Hell or diving straight into its heart, Dark Devilry gives you the tools to make every infernal encounter memorable. This is a resource book for referees who want their demons to have reasons, their devils to have plans, and their players to understand that some bargains carry a cost that doesn’t fit in a coinpurse.
Format & Specs: A5 hardcover, smyth-sewn binding. 210 pages. For use with Shadowdark RPG; compatible with other old-school systems.
Contributors: Written by Andrew Hindenburg, Frank Tedeschi, John Baltisberger, William “This Effin’ GM” Tramp, and Zack Allen. Art by Runehammer, Luigi Castellani, Pawel Dobosz, and Rick Hershey. Led by Zac Goins. Layout and design by Jeffrey Jones.
The sun has turned blood red over Reynhold. A holy blade has been stolen. And somewhere beneath the old shrine, a door to the Inferno stands wide open..
What’s Inside:
- Six fully realized Archdevils, Demon Lords, and Ur-Daemons—each dripping with malevolence, each armed with artifacts, minions, hoards, and strongholds designed to test the
The sun has turned blood red over Reynhold. A holy blade has been stolen. And somewhere beneath the old shrine, a door to the Inferno stands wide open.
What’s Inside:
- Red Sun over Reynhold—a level-0 gauntlet that funnels fresh-faced villagers into a nightmare of ancient cults, sealed temples, and demonic omens before pitching them into Hell itself
- The Octagonal Dungeon—a shifting labyrinth where the Color Thieves drain the very hue from their victims to feed the dread being Vishanti
- The Principality of Iáspi̱—a kingdom of slime and mold ruled by the demon lord Myceliakos, where negotiation reeks of betrayal
- The Butcher’s Road—a nightmare crossing paved in the skulls of angels
- Dis, City of the Damned—a full city module featuring archdevil plots, soul-wagers, scorpion fights, and back-alley deals that cost more than gold
- Hexcrawls, dungeon crawls, and urban intrigue throughout
- Inferno-flavored treasure tables
Why This Book: Crawling Through Inferno doesn’t ask players to leave sanity at the door—it just assumes they’ve already lost the key. This is a campaign that descends from the mortal world into progressively stranger, darker, more corrupted depths. Each adventure escalates the stakes. Each location has its own twisted logic, its own hungry lords, its own terrible beauty. And it all ends in Dis, that screaming engine of infernal commerce and cruelty.
Format & Specs: A5 hardcover, smyth-sewn binding. 122 pages. For use with Shadowdark RPG; compatible with other old-school systems.
Contributors: Written by Daniel D. Fox, Frank Tedeschi, John Baltisberger, William “This Effin’ GM” Tramp, and Zac Goins. Art by John Bilodeau, Runehammer, Dean Spencer, and Rick Hershey. Led by Zac Goins. Layout and design by Jeffrey Jones.
